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I love when people exploit my code, it only makes me better. Click the Damn Potato was built mostly client-side, meaning your device handled the clicks and just sent the final score to my server. Lazy, yeah, but the game was never meant to be serious. I mean, who’s really bored enough to hack a potato game?

Well, today, someone was. You can fudge the score right from the console. Normally I wouldn’t care, but when I saw someone hit 100 points, I had to check. That’s basically impossible. Digging into the logs, I saw they were “clicking” up to three potatoes per second; which I know is humanly impossible.

So I took the hint and reworked the game: scoring now happens server-side. To whoever pulled that stunt, thanks. You pushed me to do it the right way, and I had a blast doing it.

#40
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