Rectal Blaster 9000 Improvements
Rectal Blaster has been an ongoing pain in my ass. How appropriate. I was having difficulty getting the game to render well across all devices. So, instead of using the canvas width and height, I switched over to using DPR, which uses your devices pixel size instead of the canvas size. This took me a bit, but I think it was worth it. It plays much better on phones now. It does on mine anyway.
Health clouds were added so you can extend your play indefinitely if you get good at the game.
I also added a pause button just under the mute button with a pop-up modal. This is typically done on games where I use someone else's music in the background. It's a good way to take care of two birds with one stone. Versioning information can be put on the modal as well as giving the musician proper credits, and you can pause the game if you are on a roll, but need to pause for a moment in order to bear down on that mighty turd you are inevitably working on while visiting FartDump.
The plan is to have the pause button toggle to a play button, right now you have a huge resume game button so it isn't dire atm. I'll also mute the music when paused later as well. For now, I'm tired and need a break.
If you haven't played it yet, play RECTAL BLASTER 9000 and let me know what you think.